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Sasquatch V LevelsAdded July 17, 2002 This set includes several levels that are so large they can only be played in Sokoban for
the Mac version 2.5 (which you can download from the home page).
I haven't played these levels yet, so that's all I can say for now.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Picokosmos LevelsAdded July 17, 2002 Author: Aymeric du Peloux, aymeric.dupeloux@smile.fr | Download in Mac format |
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Minicosmos LevelsAdded Nov 13, 2001 Author: Aymeric du Peloux, aymeric.dupeloux@smile.fr | Download in Mac format |
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Sasquatch IV LevelsAdded July 15, 2001 He says this set ranges in difficulty from medium to very hard, like his Sasquatch III set.
David has included a wide variety of puzzle types, from small to large, with a few decorative
(but still challenging) levels.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Nabokosmos LevelsAdded July 15, 2001 Author: Aymeric du Peloux, aymeric.dupeloux@smile.fr | Download in Mac format |
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David Holland's dh1Added June 19, 2001 David describes the puzzles this way:
For more about these puzzles, visit David's web page.
Author: David Holland, david@noether.freeserve.co.uk | Download in Mac format |
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David Holland's dh2Added June 19, 2001 For more about these puzzles, visit David's web page.
Author: David Holland, david@noether.freeserve.co.uk | Download in Mac format |
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Sasquatch III LevelsAdded Dec 30, 2000 This set ranges in difficulty from medium to very hard. Thirty one of these levels explore some form of design symmetry. It is interesting (to me at least) to solve levels in which sections are reversed or rotated. Each transformation often suggests different approaches to the solution. However, sometimes the confusion created requires that each section be solved from scratch. Sometimes, I find levels in my earlier sets which I would do differently today.
Included here are improved versions of two previous levels.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Microcosmos LevelsAdded Dec 6, 2000 Author: Aymeric du Peloux, aymeric.dupeloux@smile.fr | Download in Mac format |
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Microban LevelsDavid Skinner, author of the "Sasquatch" and "Mas Sasquatch" collections, released his latest set of sokoban levels in February, 2000 and revised them in April, 2000. He describes them this way: Microban is a set of very small puzzles which have been slowly developing in-between creating puzzles for my regular sets. This is a good set for beginners and children. Most of the puzzles illustrate a particular concept. More experienced players should also find them interesting, since they are as different from each other as I could make them given their size. Sokoholics could perhaps time themselves on completing the whole set. This set also contains puzzles which I thought were interesting but too
easy to include in my regular sets.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Mas Sasquatch Levels"Mas Sasquatch" is the second set of sokoban levels created by David Skinner. It is the sequel to his Sasquatch levels. Like the Sasquatch levels, these may be distributed in their original form as long as they remain free and include David's name and email address. This set of 50 levels was first distributed in August, 1999.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Sokogen-990602 LevelsJacques Duthen, creator of the "Dimitri & Yorick" level set for young children,
has created a new set of Sokoban puzzles called "sokogen-990602". It contains 78
levels and is slightly more difficult than the Dimitry & Yorick set.
Author: Jacques Duthen [jack], duthen@club-internet.fr | Download in Mac format |
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Yoshio Murase LevelsThese sokoban screens were made automatically by computer. Yosio Murase wrote the program that created these levels and then made the levels available on his sokoban web pages. For information about the theory behind the creation of these levels, see Yoshio Murase, Hitoshi Matsubara, and Yuzuru Hiraga Automatic Making of Sokoban Problems, which was presented at the Pacific Rim Conference on AI in 1996. These levels are small (no more than 8x8), and contain only 3 stones to push,
but can be delightfully tricky and surprisingly difficult to solve.
Author: Yoshio Murase, yoshio@asahi.email.ne.jp | Download in Mac format |
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Sasquatch LevelsDavid Skinner released this collection of 50 original levels in January, 1999. He calls them "Sasquatch". The levels are generally of just the right difficulty to be fun: not too easy,
but (usually) not so hard that you get frustrated.
Author: David Skinner, sasquatch@bentonrea.com | Download in Mac format |
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Here are the over 200 levels
included with my Macintosh Sokoban program. Macintosh users don't
need them; users of other platforms might want to look at them.
Note I no longer distribute the Boxxle and IQ Carrier
levels because they are evidently still sold commercially in Japan.